i3dio.exporter:export_blend_to_i3d:INFO: Blender version is: 4.2.1 LTS
i3dio.exporter:export_blend_to_i3d:INFO: I3D Exporter version is: 4.5.0-dev.1
i3dio.exporter:export_blend_to_i3d:INFO: Exported using 'element_tree'
i3dio.exporter:export_blend_to_i3d:INFO: Exporting to D:\Eigene Dateien\Documents\My Games\FarmingSimulator2022\mods\FS22_NH_T6_Special\T6 LED Schrift.i3d
i3dio.exporter:_export_selected_objects:INFO: 'Selected Objects' export is selected'
i3dio.exporter:_add_object_to_i3d:DEBUG: [Light] is of type 'LIGHT'
i3dio.node_classes.node.LightNode:_create_xml_element:DEBUG: [Light] Filling out basic attributes, {name='Light', nodeId='1'}
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeLightAttributes'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'range' with value '40.0'. Default is '1'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'cast_shadow_map' with value 'True'. Default is 'False'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '2' properties
i3dio.node_classes.node.LightNode:_add_transform_to_xml_element:DEBUG: [Light] transforming to new transform-basis with <Matrix 4x4 (-0.2909, -0.7711,  0.5664,  4.0762)
            (-0.0552,  0.6045,  0.7947,  5.9039)
            (-0.9552,  0.1999, -0.2184, -1.0055)
            ( 0.0000,  0.0000,  0.0000,  1.0000)>
i3dio.node_classes.node.LightNode:_add_transform_to_xml_element:DEBUG: [Light] translation is <Vector (4.0762, 5.9039, -1.0055)>
i3dio.node_classes.node.LightNode:_add_transform_to_xml_element:DEBUG: [Light] has translation: [4.07625 5.90386 -1.00545]
i3dio.node_classes.node.LightNode:_add_transform_to_xml_element:DEBUG: [Light] has rotation(degrees): [-42.4664 107.221 10.7437]
i3dio.node_classes.node.LightNode:__init__:DEBUG: [Light] New Name: Light
i3dio.node_classes.node.LightNode:__init__:DEBUG: [Light] Initialized as a 'LightNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [Light] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [Light] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [T6_Schrift] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [T6_Schrift] Filling out basic attributes, {name='T6_Schrift', nodeId='2'}
i3dio.i3d.I3D:add_material:DEBUG: [T6 LED Schrift] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [T6_Schrift_LED.mat] Filling out basic attributes, {name='T6_Schrift_LED.mat', nodeId='1'}
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [T6_Schrift_LED.mat] Has no Normalmap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [T6_Schrift_LED.mat] Has no Glossmap
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [T6_Schrift] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [T6_Schrift] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [T6_Schrift] Filling out basic attributes, {name='T6_Schrift', nodeId='1'}
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [T6_Schrift] Subset with index 0
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [T6_Schrift] Processing subset: numTriangles="4528" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [T6_Schrift] Subset 0 with '4528' triangles and numTriangles="4528" firstIndex="0" firstVertex="0" numIndices="13584" numVertices="8938"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [T6_Schrift] Has '1' subsets, '4528' triangles and '8938' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [T6_Schrift] has shape ID '1'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [T6_Schrift] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000,  0.0000, 0.0000)
            (0.0000, 0.0000, -1.0000, 0.0000)
            (0.0000, 1.0000,  0.0000, 0.0000)
            (0.0000, 0.0000,  0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [T6_Schrift] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [T6_Schrift] translation is default
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [T6_Schrift] has rotation(degrees): [90 -0 0]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [T6_Schrift] New Name: T6_Schrift
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [T6_Schrift] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [T6_Schrift] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [T6_Schrift] no more children to process in object
